(* * The CM autoloading mechanism. * * (C) 1999 Lucent Technologies, Bell Laboratories * * Author: Matthias Blume (blume@kurims.kyoto-u.ac.jp) *) local structure GP = GeneralParams structure DG = DependencyGraph structure ER = GenericVC.EnvRef structure GG = GroupGraph structure E = GenericVC.Environment structure EM = GenericVC.ErrorMsg in signature AUTOLOAD = sig val register : ER.envref * GG.group -> unit val mkManager : { get_ginfo: unit -> GP.info, dropPickles: unit -> unit } -> GenericVC.Ast.dec * ER.envref -> unit val getPending : unit -> DG.impexp SymbolMap.map val reset : unit -> unit end functor AutoLoadFn (structure C : COMPILE structure L : LINK structure BFC : BFC sharing type C.bfc = L.bfc = BFC.bfc) :> AUTOLOAD = struct structure SE = GenericVC.StaticEnv type traversal = GP.info -> E.environment option (* We let the topLevel env *logically* sit atop the pending * autoload bindings. This way we do not have to intercept every * change to the topLevel env. However, it means that any addition * to "pending" must be subtracted from the topLevel env. *) val pending = ref (SymbolMap.empty: (DG.impexp * traversal) SymbolMap.map) fun reset () = pending := SymbolMap.empty fun register (_, GG.ERRORGROUP) = () | register (ter: ER.envref, g as GG.GROUP { exports, ... }) = let val te = #get ter () (* toplevel bindings (symbol set) ... *) val tss = foldl SymbolSet.add' SymbolSet.empty (E.catalogEnv (E.staticPart te)) (* "new" bindings (symbol set) ... *) val nss = SymbolMap.foldli (fn (i, _, s) => SymbolSet.add (s, i)) SymbolSet.empty exports (* to-be-retained bindings ... *) val rss = SymbolSet.difference (tss, nss) (* getting rid of unneeded bindings... *) val te' = E.filterEnv (te, SymbolSet.listItems rss) (* make traversal states *) val { store, get } = BFC.new () val { exports = cTrav, ... } = C.newTraversal (L.evict, store, g) val { exports = lTrav, ... } = L.newTraversal (g, get) fun combine (ss, d) gp = case ss gp of SOME { stat, sym } => (case d gp of SOME dyn => SOME (E.mkenv { static = stat, symbolic = sym, dynamic = dyn }) | NONE => NONE) | NONE => NONE fun mkNode (sy, ie) = (ie, combine (valOf (SymbolMap.find (cTrav, sy)), valOf (SymbolMap.find (lTrav, sy)))) val newNodes = SymbolMap.mapi mkNode exports in #set ter te'; pending := SymbolMap.unionWith #1 (newNodes, !pending) end fun mkManager { get_ginfo, dropPickles } (ast, ter: ER.envref) = let val gp = get_ginfo () fun loadit m = let fun one ((_, tr), NONE) = NONE | one ((_, tr), SOME e) = (case tr gp of NONE => NONE | SOME e' => SOME (E.concatEnv (e', e))) in (* make sure that there are no stale value around... *) L.cleanup gp; SymbolMap.foldl one (SOME E.emptyEnv) m end val { skeleton, ... } = SkelCvt.convert { tree = ast, err = fn _ => fn _ => fn _ => () } val te = #get ter () val ste = E.staticPart te (* First, we get rid of anything in "pending" that has * meanwhile been added to the toplevel. *) fun notTopDefined (sy, _) = (SE.look (ste, sy); false) handle SE.Unbound => true val pend = SymbolMap.filteri notTopDefined (!pending) val _ = pending := pend val (dae, _) = Statenv2DAEnv.cvt ste val load = ref SymbolMap.empty val announce = let val announced = ref false in fn () => (if !announced then () else (announced := true; Say.say ["[autoloading]\n"])) end fun lookpend sy = let fun otherwise _ = EM.impossible "Autoload:lookpend" in case SymbolMap.find (pend, sy) of SOME (x as ((_, e), _)) => (announce (); load := SymbolMap.insert (!load, sy, x); BuildDepend.look otherwise e sy) | NONE => DAEnv.EMPTY end val lookimport = BuildDepend.look lookpend dae val _ = BuildDepend.processOneSkeleton lookimport skeleton (* Here are the nodes that actually have been picked because * something demanded an exported symbol: *) val loadmap0 = !load (* However, we want to avoid hanging on to stuff unnecessarily, so * we now look for symbols that become available "for free" because * their corresponding node has been picked. So we first build * three sets: sml- and stable-infos of picked nodes: *) fun add ((((_, DG.SB_SNODE (DG.SNODE { smlinfo, ... })), _), _), (ss, bs)) = (SmlInfoSet.add (ss, smlinfo), bs) | add ((((_, DG.SB_BNODE (DG.BNODE { bininfo, ... }, _)), _), _), (ss, bs)) = (ss, StableSet.add (bs, bininfo)) val (smlinfos, stableinfos) = SymbolMap.foldl add (SmlInfoSet.empty, StableSet.empty) loadmap0 (* now we can easily find out whether a node has been picked... *) fun isPicked (((_, DG.SB_SNODE (DG.SNODE n)), _), _) = SmlInfoSet.member (smlinfos, #smlinfo n) | isPicked (((_, DG.SB_BNODE (DG.BNODE n, _)), _), _) = StableSet.member (stableinfos, #bininfo n) val loadmap = SymbolMap.filter isPicked pend val noloadmap = SymbolMap.filter (not o isPicked) pend in if SymbolMap.isEmpty loadmap then () else (SrcPath.revalidateCwd (); (* We temporarily turn verbosity off, so we need to wrap this * with a SafeIO.perform... *) SafeIO.perform { openIt = fn () => #get StdConfig.verbose () before #set StdConfig.verbose false, closeIt = ignore o #set StdConfig.verbose, cleanup = fn _ => (), work = fn _ => (case loadit loadmap of SOME e => (#set ter (E.concatEnv (e, te)); pending := noloadmap; Say.say ["[autoloading done]\n"]) | NONE => raise Fail "unable to load module(s)") } handle Fail msg => Say.say ["[autoloading failed: ", msg, "]\n"]; dropPickles ()) end fun getPending () = SymbolMap.map #1 (!pending) end end