67 |
// finished curvature computation; begin finding sample RGBA |
// finished curvature computation; begin finding sample RGBA |
68 |
k1 = max(-1.0, min(1.0, 4.2*k1)); |
k1 = max(-1.0, min(1.0, 4.2*k1)); |
69 |
k2 = max(-1.0, min(1.0, 4.2*k2)); |
k2 = max(-1.0, min(1.0, 4.2*k2)); |
70 |
vec3 matRGB = RGB([k1,k2]) if inside([k1,k2],RGB) |
vec3 matRGB = RGB([k1,k2]); |
|
else [1.0,0.0,1.0]; |
|
71 |
real alpha = min(1.0, lerp(0.0, 1.0, |
real alpha = min(1.0, lerp(0.0, 1.0, |
72 |
valOpacMin, val, valOpacMax)); |
valOpacMin, val, valOpacMax)); |
73 |
real ld = max(0.0, norm • lightDir); |
real ld = max(0.0, norm • lightDir); |