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Revision 770 -
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Thu Apr 7 20:42:13 2011 UTC (10 years ago) by glk
File size: 2026 byte(s)
Thu Apr 7 20:42:13 2011 UTC (10 years ago) by glk
File size: 2026 byte(s)
used lerp where possible, other cosmetic changes
// vr-lite.diderot // // simple diffuse-only volume rendering with head-light, with an // opacity function that varies linearly between two values // input string dataFile; // name of dataset input real stepSz = 0.1; // size of steps input vec3 eye; // location of eye point input vec3 orig; // location of pixel (0,0) input vec3 cVec; // vector between pixels horizontally input vec3 rVec; // vector between pixels vertically input real valOpacMin; // highest value with opacity 0.0 input real valOpacMax; // lowest value with opacity 1.0 // valOpacMin,Max pairs for sample datasets: // txs.nrrd 0.15, 0.35 // vfrhand-nohip.nhdr, for skin: 200, 500 // vfrhand-nohip.nhdr, for bone: 1330, 1630 image(3)[] img = load (dataFile); //field#1(3)[] F = convolve (bspln3, img); field#2(3)[] F = img ⊛ bspln3; strand RayCast (int row, int col) { vec3 pos = orig + real(row)*rVec + real(col)*cVec; vec3 dir = (pos - eye)/|pos - eye|; real t = 0.0; real transp = 1.0; real gray = 0.0; output vec4 rgba = [0.0, 0.0, 0.0, 0.0]; update { pos = pos + stepSz*dir; if (inside (pos,F)) { real val = F@pos; vec3 grad = ∇F@pos; vec3 norm = -grad/|grad|; if (val > valOpacMin) { // we have some opacity real opac = min(1.0, lerp(0.0, 1.0, valOpacMin, val, valOpacMax)); gray = gray + transp*opac*max(0.0, -dir • norm); transp = transp*(1.0 - opac); } } if (transp < 0.01) { // early ray termination rgba = [gray, gray, gray, 1.0-transp]; /* FIXME */ transp = 0.0; stabilize; } if (t > 40.0) { rgba = [gray, gray, gray, 1.0-transp]; /* FIXME */ stabilize; } t = t + stepSz; } stabilize { // rgba = [gray, gray, gray, 1.0-transp]; } /* render: output rgba */ } initially [ RayCast(r, c) | r in 0..199, c in 0..199 ];
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