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View of /branches/vis12/doc/report/vr-lite.tex

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Revision 1685 - (download) (as text) (annotate)
Sun Jan 22 15:23:36 2012 UTC (7 years, 7 months ago) by jhr
File size: 1557 byte(s)
  Create a branch to implement things that we need for the Vis 2012 paper
\begin{lstlisting}[mathescape=true]
input string dataFile;		// name of dataset
input real stepSz = 0.1;	// size of steps
input vec3 eye;			// location of eye point
input vec3 orig;		// location of pixel (0,0)
input vec3 cVec;		// vector between pixels horizontally
input vec3 rVec;		// vector between pixels vertically
input real opacMin;		// highest value with opacity 0.0
input real opacMax;		// lowest value with opacity 1.0 

image(3)[] img = load (dataFile);
field#1(3)[] F = img $\circledast$ bspln3;

strand RayCast (int row, int col)
{
    vec3 pos = orig + real(row)*rVec + real(col)*cVec;
    vec3 dir = (pos - eye)/|pos - eye|;
    real t = 0.0;
    real transp = 1.0;
    real gray = 0.0;
    output vec4	rgba = [0.0, 0.0, 0.0, 0.0];

    update {
        pos = pos + stepSz*dir;
        if (inside (pos,F)) {
            real val = F(pos);
            vec3 grad = $\nabla$F(pos);
            vec3 norm = -grad/|grad|;
            if (val > opacMin) {  // we have some opacity
		real opac = 1.0 if (val > opacMax)
		            else (val - opacMin)/(opacMax - opacMin);
                gray = gray + transp*opac*max(0.0, -dir $\cdot$ norm);
                transp = transp*(1.0 - opac);
            }
        }
        if (transp < 0.01) {  // early ray termination
            transp = 0.0;
            stabilize;
        }
        else if (t > 40.0)
            stabilize;
        t = t + stepSz;
    }

    stabilize {
	rgba = [gray, gray, gray, 1.0-transp];
    }
}

initially [ RayCast(r, c) | r in 0..199, c in 0..199 ];
\end{lstlisting}%

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