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Wed Jul 7 03:08:04 1999 UTC (21 years, 6 months ago) by blume
File size: 5453 byte(s)
Wed Jul 7 03:08:04 1999 UTC (21 years, 6 months ago) by blume
File size: 5453 byte(s)
unnecessary files deleted; some files moved
(* * The CM autoloading mechanism. * * (C) 1999 Lucent Technologies, Bell Laboratories * * Author: Matthias Blume (blume@kurims.kyoto-u.ac.jp) *) local structure DG = DependencyGraph structure BE = GenericVC.BareEnvironment structure ER = GenericVC.EnvRef structure GG = GroupGraph structure E = GenericVC.Environment in signature AUTOLOAD = sig val register : ER.envref * GG.group -> unit val mkManager : (unit -> GeneralParams.info) -> GenericVC.Ast.dec * ER.envref -> unit val getPending : unit -> DG.impexp SymbolMap.map val reset : unit -> unit end functor AutoLoadFn (structure RT : TRAVERSAL where type result = { stat: E.staticEnv, sym: E.symenv } structure ET : TRAVERSAL where type result = E.dynenv):> AUTOLOAD = struct structure SE = GenericVC.StaticEnv (* We let the topLevel env *logically* sit atop the pending * autoload bindings. This way we do not have to intercept every * change to the topLevel env. However, it means that any addition * to "pending" must be subtracted from the topLevel env. *) val pending = ref (SymbolMap.empty: (DG.impexp * RT.ts * ET.ts) SymbolMap.map) fun reset () = pending := SymbolMap.empty fun register (ter: ER.envref, GG.GROUP { exports, ... }) = let val te = #get ter () (* toplevel bindings (symbol set) ... *) val tss = foldl SymbolSet.add' SymbolSet.empty (BE.catalogEnv (BE.staticPart te)) (* "new" bindings (symbol set) ... *) val nss = SymbolMap.foldli (fn (i, _, s) => SymbolSet.add (s, i)) SymbolSet.empty exports (* to-be-retained bindings ... *) val rss = SymbolSet.difference (tss, nss) (* getting rid of unneeded bindings... *) val te' = BE.filterEnv (te, SymbolSet.listItems rss) (* make traversal states *) val rts = RT.start () val ets = ET.start () fun addState n = (n, rts, ets) in #set ter te'; pending := SymbolMap.unionWith #1 (SymbolMap.map addState exports, !pending) end fun mkManager get_ginfo (ast, ter: ER.envref) = let val gp = get_ginfo () fun loadit m = case RT.resume (fn ((n, _), rts, ets) => (n, rts)) gp m of NONE => NONE | SOME { stat, sym } => let fun exec () = ET.resume (fn ((n, _), rts, ets) => (n, ets)) gp m in case exec () of NONE => NONE | SOME dyn => let val e = E.mkenv { static = stat, symbolic = sym, dynamic =dyn } val be = GenericVC.CoerceEnv.e2b e in SOME be end end val { skeleton, ... } = SkelCvt.convert { tree = ast, err = fn _ => fn _ => fn _ => () } val te = #get ter () val ste = BE.staticPart te (* First, we get rid of anything in "pending" that has * meanwhile been added to the toplevel. *) fun notTopDefined (sy, _) = (SE.look (ste, sy); false) handle SE.Unbound => true val pend = SymbolMap.filteri notTopDefined (!pending) val _ = pending := pend val (dae, _) = Statenv2DAEnv.cvt ste val load = ref SymbolMap.empty fun lookpend sy = case SymbolMap.find (pend, sy) of SOME (x as ((_, e), _, _)) => (load := SymbolMap.insert (!load, sy, x); e) | NONE => DAEnv.EMPTY val lookimport = BuildDepend.look lookpend dae val _ = BuildDepend.processOneSkeleton lookimport skeleton (* Here are the nodes that actually have been picked because * something demanded an exported symbol: *) val loadmap0 = !load (* However, we want to avoid hanging on to stuff unnecessarily, so * we now look for symbols that become available "for free" because * their corresponding node has been picked. So we first build * three sets: sml- and stable-infos of picked nodes as well * as the set of PNODEs: *) fun add ((((_, DG.SB_SNODE (DG.SNODE { smlinfo, ... })), _), _, _), (ss, bs, ps)) = (SmlInfoSet.add (ss, smlinfo), bs, ps) | add ((((_, DG.SB_BNODE (DG.BNODE { bininfo, ... })), _), _, _), (ss, bs, ps)) = (ss, StableSet.add (bs, bininfo), ps) | add ((((_, DG.SB_BNODE (DG.PNODE p)), _), _, _), (ss, bs, ps)) = (ss, bs, StringSet.add (ps, Primitive.toString p)) val (smlinfos, stableinfos, prims) = SymbolMap.foldl add (SmlInfoSet.empty, StableSet.empty, StringSet.empty) loadmap0 (* now we can easily find out whether a node has been picked... *) fun isPicked (((_, DG.SB_SNODE (DG.SNODE n)), _), _, _) = SmlInfoSet.member (smlinfos, #smlinfo n) | isPicked (((_, DG.SB_BNODE (DG.BNODE n)), _), _, _) = StableSet.member (stableinfos, #bininfo n) | isPicked (((_, DG.SB_BNODE (DG.PNODE p)), _), _, _) = StringSet.member (prims, Primitive.toString p) val loadmap = SymbolMap.filter isPicked pend val noloadmap = SymbolMap.filter (not o isPicked) pend in if SymbolMap.isEmpty loadmap then () else (Say.say ["[autoloading]\n"]; SrcPath.revalidateCwd (); (* We temporarily turn verbosity off, so we need to wrap this * with a SafeIO.perform... *) SafeIO.perform { openIt = fn () => EnvConfig.getSet StdConfig.verbose (SOME false), closeIt = ignore o (EnvConfig.getSet StdConfig.verbose) o SOME, cleanup = fn () => (), work = fn _ => (case loadit loadmap of SOME e => (#set ter (BE.concatEnv (e, te)); pending := noloadmap; Say.say ["[autoloading done]\n"]) | NONE => Say.say ["[autoloading failed]\n"]) }) end fun getPending () = SymbolMap.map #1 (!pending) end end
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