This example implements curvature-based LIC using two separate Diderot programs. The first implements a raycast to find the isosurface, which produces a 2D grid of 3D points. The second program computes the 3D LIC using a 2D noise texture.
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The output has ended thus: h produces a 2D grid of 3D points. The second program computes the 3D LIC using a 2D noise texture.