6 |
// unu reshape -i illust-vr.txt -s 4 640 480 | overrgb -i - -b 0.1 0.15 0.2 -g 1.2 -o - | unu quantize -b 8 -min 0 -max 255 -o illust-vr.png |
// unu reshape -i illust-vr.txt -s 4 640 480 | overrgb -i - -b 0.1 0.15 0.2 -g 1.2 -o - | unu quantize -b 8 -min 0 -max 255 -o illust-vr.png |
7 |
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8 |
//field#2(3)[] F = bspln3 ⊛ load("../data/vfrhand-nohip.nhdr"); |
//field#2(3)[] F = bspln3 ⊛ load("../data/vfrhand-nohip.nhdr"); |
9 |
field#2(3)[] F = bspln3 ⊛ load("../data/vfrhand-nohip-smooth.nrrd"); |
field#2(3)[] F = bspln3 ⊛ load("../../data/vfrhand-nohip-smooth.nrrd"); |
10 |
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11 |
field#0(1)[] silho = tent ⊛ load("../data/txf/silho.nrrd"); |
field#0(1)[] silho = tent ⊛ load("../../data/txf/silho.nrrd"); |
12 |
field#0(1)[] shade = tent ⊛ load("../data/txf/shade.nrrd"); |
field#0(1)[] shade = tent ⊛ load("../../data/txf/shade.nrrd"); |
13 |
field#0(2)[] rival = tent ⊛ load("../data/txf/ridgvall.nrrd"); |
field#0(2)[] rival = tent ⊛ load("../../data/txf/ridgvall.nrrd"); |
14 |
field#0(2)[] alpha = tent ⊛ load("../data/txf/alpha-bone.nrrd"); // load("../data/txf/alpha-skin.nrrd"); |
field#0(2)[] alpha = tent ⊛ load("../../data/txf/alpha-bone.nrrd"); // load("../data/txf/alpha-skin.nrrd"); |
15 |
field#0(1)[3] depth = tent ⊛ load("../data/txf/depth.nrrd"); |
field#0(1)[3] depth = tent ⊛ load("../../data/txf/depth.nrrd"); |
16 |
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17 |
bool useShade = true; // simple shading |
bool useShade = true; // simple shading |
18 |
bool useDepth = true; // depth-cue with warm-to-cool colormap |
bool useDepth = true; // depth-cue with warm-to-cool colormap |
26 |
real camNear = -78.0; |
real camNear = -78.0; |
27 |
real camFar = 78.0; |
real camFar = 78.0; |
28 |
real camFOV = 5.0; |
real camFOV = 5.0; |
29 |
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30 |
int imgResU = 640; |
int imgResU = 640; |
31 |
int imgResV = 480; |
int imgResV = 480; |
32 |
real rayStep = 0.15; |
real rayStep = 0.15; |
33 |
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/* |
34 |
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int imgResU = 480; |
35 |
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int imgResV = 360; |
36 |
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real rayStep = 1.0; |
37 |
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*/ |
38 |
vec3 lightVspDir = [-2.0, -3.0, -2.0]; |
vec3 lightVspDir = [-2.0, -3.0, -2.0]; |
39 |
real sthick = 0.4; |
real sthick = 0.4; |
40 |
real refStep = 1.5; |
real refStep = 1.5; |
76 |
aa = 1.0 - pow(1.0-aa, rayStep/refStep); |
aa = 1.0 - pow(1.0-aa, rayStep/refStep); |
77 |
real gray = 1.0; |
real gray = 1.0; |
78 |
if (useShade) { |
if (useShade) { |
79 |
gray = gray * shade(norm • lightDir); |
gray *= shade(norm • lightDir); |
80 |
} |
} |
81 |
tensor[3,3] Proj = identity[3]; |
tensor[3,3] Proj = identity[3]; |
82 |
tensor[3,3] Gten = identity[3]; |
tensor[3,3] Gten = identity[3]; |
89 |
real kv = max(0.0, min(1.0/sthick, (vv•Gten•vv)/(vv•Proj•vv))); |
real kv = max(0.0, min(1.0/sthick, (vv•Gten•vv)/(vv•Proj•vv))); |
90 |
real vdn = vv•norm; |
real vdn = vv•norm; |
91 |
vdn = vdn*(1.0 + 2.0*vdn*vdn); // limit silhouette on front-facing surfaces |
vdn = vdn*(1.0 + 2.0*vdn*vdn); // limit silhouette on front-facing surfaces |
92 |
gray = gray*silho(max(0.0, min(2.0, |
gray *= silho(max(0.0, min(2.0, |
93 |
vdn^2 + (sthick*(kv - 1.0/sthick))^2 ))); |
vdn^2 + (sthick*(kv - 1.0/sthick))^2 ))); |
94 |
} |
} |
95 |
if (useRival) { |
if (useRival) { |
96 |
real disc = max(0.0, sqrt(2.0*|Gten|^2 - trace(Gten)^2)); |
real disc = max(0.0, sqrt(2.0*|Gten|^2 - trace(Gten)^2)); |
97 |
real k1 = (trace(Gten) + disc)/2.0; |
real k1 = (trace(Gten) + disc)/2.0; |
98 |
real k2 = (trace(Gten) - disc)/2.0; |
real k2 = (trace(Gten) - disc)/2.0; |
99 |
gray = gray*rival([min(0.55, |Gten|)/0.55, atan2(k2,k1)]); |
gray *= rival([min(0.55, |Gten|)/0.55, atan2(k2,k1)]); |
100 |
} |
} |
101 |
vec3 matRGB = depth(lerp(0.0, 1.0, camVspNear, rayN, camVspFar)) |
vec3 matRGB = depth(lerp(0.0, 1.0, camVspNear, rayN, camVspFar)) |
102 |
if useDepth else [1.0,1.0,1.0]; |
if useDepth else [1.0,1.0,1.0]; |
106 |
} |
} |
107 |
if (rayTransp < 0.01) { // early ray termination |
if (rayTransp < 0.01) { // early ray termination |
108 |
rayTransp = 0.0; |
rayTransp = 0.0; |
|
rayRGB = 0.9*rayRGB; |
|
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outRGBA = [rayRGB[0], rayRGB[1], rayRGB[2], 1.0-rayTransp]; /* FIXME */ |
|
109 |
stabilize; |
stabilize; |
110 |
} |
} |
111 |
if (rayN > camVspFar) { |
if (rayN > camVspFar) { |
|
rayRGB = 0.9*rayRGB; |
|
|
outRGBA = [rayRGB[0], rayRGB[1], rayRGB[2], 1.0-rayTransp]; /* FIXME */ |
|
112 |
stabilize; |
stabilize; |
113 |
} |
} |
114 |
rayN = rayN + rayStep; |
rayN = rayN + rayStep; |
115 |
} |
} |
116 |
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117 |
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stabilize { |
118 |
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rayRGB = 0.9*rayRGB; |
119 |
|
outRGBA = [rayRGB[0], rayRGB[1], rayRGB[2], 1.0-rayTransp]; |
120 |
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} |
121 |
} |
} |
122 |
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123 |
initially [ RayCast(ui, vi) | vi in 0..(imgResV-1), ui in 0..(imgResU-1) ]; |
initially [ RayCast(ui, vi) | vi in 0..(imgResV-1), ui in 0..(imgResU-1) ]; |