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Tue Jun 21 03:55:10 2011 UTC (10 years, 10 months ago) by jhr
File size: 4257 byte(s)
Tue Jun 21 03:55:10 2011 UTC (10 years, 10 months ago) by jhr
File size: 4257 byte(s)
Add shadow types for marshalling data to the GPU
/*! \file cl-types.h * * \author Lamont Samuels */ /* * COPYRIGHT (c) 2011 The Diderot Project (http://diderot-language.cs.uchicago.edu) * All rights reserved. */ #ifndef _DIDEROT_CL_TYPES_H_ #define _DIDEROT_CL_TYPES_H_ typedef enum { DIDEROT_ACTIVE = 0, //!< a currently running strand DIDEROT_NEW = 1, //!< a newly created, but not yet active, strand DIDEROT_DIE, //!< a dead strand DIDEROT_STABILIZE, //!< a strand that will be stable at the end of //!< the current step DIDEROT_STABLE //!< a stable strand } StrandStatus_t; /* we need these union types to support subscripting vectors */ typedef union { float r[2]; float2 v; } union2f_t; typedef union { float r[4]; float4 v; } union4f_t; typedef union { float r[8]; float8 v; } union8f_t; typedef union { float r[16]; float16 v; } union16f_t; typedef union { int i[2]; int2 v; } union2i_t; typedef union { int i[4]; int4 v; } union4i_t; typedef union { int i[8]; int8 v; } union8i_t; typedef union { int i[16]; int16 v; } union16i_t; //typedef union { double r[2]; double2 v; } union2d_t; //typedef union { double r[4]; double4 v; } union4d_t; //typedef union { double r[8]; double8 v; } union8d_t; //typedef union { double r[16]; double16 v; } union16d_t; typedef union { long r[2]; long2 v; } union2l_t; typedef union { long r[4]; long4 v; } union4l_t; typedef union { long r[8]; long8 v; } union8l_t; typedef union { long r[16]; long16 v; } union16l_t; /* OpenCL version 1.00 does not support 3-element vectors */ #if __OPENCL_VERSION__ < 110 // NOTE: Apple has float3 defined internally, which causes the OpenCL // compiler to complain #ifdef float3 # undef int3 # undef float3 #endif typedef int4 int3; typedef float4 float3; typedef union4f_t union3f_t; typedef union4i_t union3i_t; #define VEC3(a, b, c) (float3)(a, b, c, 0) #else typedef union { float r[3]; float3 v; } union3f_t; typedef union { int i[3]; int3 v; } union3i_t; #define VEC3(a, b, c) (float3)(a, b, c) #endif #if defined(DIDEROT_SINGLE_PRECISION) typedef int Diderot_int_t; typedef float Diderot_real_t; typedef float2 Diderot_vec2_t; typedef float3 Diderot_vec3_t; typedef float4 Diderot_vec4_t; #else # error double precision not yet supported #endif typedef Diderot_vec2_t Diderot_Mat2x2_t[2]; // represented as row vectors typedef Diderot_vec3_t Diderot_Mat3x3_t[3]; // represented as row vectors typedef Diderot_vec4_t Diderot_Mat4x4_t[4]; // represented as row vectors // GPU-side image types. Note that these should have the same organization as // the Shadow_image[123]D_t types defined in shadow-types.h typedef struct { // wrapper for 1D image data __global void *data; uint size[1]; Diderot_real_t s; // scaling from world-space to image-space Diderot_real_t t; // translation from world-space to image-space } Diderot_image1D_t; typedef struct { // wrapper for 2D image data __global void *data; uint size[2]; // sizes (fast to slow) Diderot_Mat2x2_t w2i; // affine tranform from world space to index space. This is the // inverse of the index to world-space transform that is loaded from // the Nrrd file. Diderot_vec2_t tVec; // translation part of world to index transform Diderot_Mat2x2_t w2iT; // transpose w3i } Diderot_image2D_t; typedef struct { // wrapper for 3D image data __global void *data; uint size[3]; // sizes (fast to slow) Diderot_Mat3x3_t w2i; // affine tranform from world space to index space. This is the // inverse of the index to world-space transform that is loaded from // the Nrrd file. Diderot_vec3_t tVec; // translation part of world to index transform Diderot_Mat3x3_t w2iT; // transpose w3i } Diderot_image3D_t; #endif /* !_DIDEROT_CL_TYPES_H_ */
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