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1 : | jhr | 2865 | This example implements curvature-based LIC using two separate Diderot |
2 : | programs. The first implements a raycast to find the isosurface, which | ||
3 : | produces a 2D grid of 3D points. The second program computes the 3D LIC | ||
4 : | using a 2D noise texture. | ||
5 : |
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