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/*! \file load-png.h
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*
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* \brief This file defines a simple texture loading API on top of libpng.
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*
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* \author John Reppy
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*/
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/*
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jhr |
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* This code is part of the Diderot Project (http://diderot-language.cs.uchicago.edu)
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*
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* COPYRIGHT (c) 2015 The University of Chicago
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jhr |
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* All rights reserved.
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*/
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#ifndef _LOAD_PNG_H_
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#define _LOAD_PNG_H_
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#if defined(__APPLE__) && defined(__MACH__)
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# include <OpenGL/gl.h>
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#else
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# define GL_GLEXT_PROTOTYPES
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# include <GL/gl.h>
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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//! \brief image formats
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typedef enum {
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GRAY_IMAGE = GL_LUMINANCE, /*!< grayscale */
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GRAY_ALPHA_IMAGE = GL_LUMINANCE_ALPHA, /*!< grayscale with alpha channel */
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RGB_IMAGE = GL_RGB, /*!< RGB image */
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RGBA_IMAGE = GL_RGBA /*!< RGBA image */
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} ImageFormat_t;
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//! \brief a 2D image
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typedef struct {
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uint32_t wid; //!< the image width
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uint32_t ht; //!< the image height
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ImageFormat_t fmt; //!< the format of the image
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GLenum type; //!< the type of the channel data; will be either GL_UNSIGNED_BYTE
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//! or GL_UNSIGNED_SHORT.
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uint8_t *data; //!< the image data
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} Image2D_t;
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/*! \brief Load an image with the requested format from the named file.
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* \param file the path to the PNG file to be loaded
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* \param fmt the requested format of the file.
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* \return the loaded image or 0 if there was an error loading the file.
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*/
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extern Image2D_t *LoadImage (const char *file, bool flip, ImageFormat_t fmt);
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/*! \brief Free the storage allocated for an image.
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* \param img the image to be freed.
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*/
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extern void FreeImage (Image2D_t *img);
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/*! \brief specify a two-dimensional texture image for the current texture unit.
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* \param img the image to load into the texture unit.
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* \return returns 0 (GL_NO_ERROR) if there is no error; otherwise returns the
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* OpenGL error code.
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*
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* To use this function, you should us glBindTexture to make current the OpenGL texture
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* that you wish to load.
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*/
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extern int TexImage (Image2D_t *img);
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#endif /* !_LOAD_PNG_H_ */
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